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Old Nov 14, 2007, 09:25 PM // 21:25   #621
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Quote:
Originally Posted by ensoriki
Its the most nerfed, as it was 1 of the strongest classes.

A-net made the paragon very strong ,instead of making it somewhat weak and then buffing.
How many necros typically run in an 8v8 gvg? If it's one of the strongest, why so few? Shouldn't every team have 4 or 5 if they're so strong? How about warriors? Seems every gvg team has at least 2, making them 25% of the gvg crowd when they are only 10% of the classes. Why are they so favoured? Is it because they're weak or is it because they are so over powered? Shouldn't they therefore be nerfed to a more representative portion?

edit: God I hate this thread, I'm done.
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Old Nov 14, 2007, 09:28 PM // 21:28   #622
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Magebane shot is awesome now, was using it in RA a bit and when I didn't have a totally tard team it worked well. Apparently it disables Res Signets as well as Spells so that's cool.

Leave WoH the way it is, I like overpowered healing spells makes the game more fun.

I used my sin in FoW yesterday and we owned the Forge quest so hard..1 hour and 20 minutes (not the fastest time but we had no Eles or Warriors!). So the nerfs that happened to them don't matter to me, hell Horns still KDs and KD is bloody annoying, especially when monking. Just having the KD makes that skill worth taking in RA. Erm I just wanted to point out that Horns in RA is still annoying because of the KD, so I'm sure it's the same wherever it's used..although in RA your team can't always help you like in TA or HA or GvG.

Rest of the stuff I don't care about.
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Old Nov 14, 2007, 09:33 PM // 21:33   #623
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Quote:
Originally Posted by Fates Monk
How many necros typically run in an 8v8 gvg? If it's one of the strongest, why so few? Shouldn't every team have 4 or 5 if they're so strong? How about warriors? Seems every gvg team has at least 2, making them 25% of the gvg crowd when they are only 10% of the classes. Why are they so favoured? Is it because they're weak or is it because they are so over powered? Shouldn't they therefore be nerfed to a more representative portion?

edit: God I hate this thread, I'm done.
What are you saying?

The paragon's were Imbalanced at the beginning, thats all im saying.
I haven't touch a paragon in months I can't give an accurate depiction of where they are right now.

Im just telling why they got nerfed so much.
Blame a-net for not starting em weak and then buffing em, so it always looked positive.
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Old Nov 14, 2007, 09:34 PM // 21:34   #624
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Shouldn't have read so many posts... have a headache now.

Anyway, this update fails at balance, smells like heavy drinking and hangovers, but I like it anyway. Sins were slightly overcooked, clumsiness got lucky, and PvE rangers got it pretty hard too. There's a few things missing but hopefully they'll get addressed later along with any tweaks for this week's changes.

In the grand scheme of things though, the less people in PvE with their own instances the better it is for Anet's shrinking profit as there isn't as many PvPers in comparison and they mostly share the same instances. Get used to updates these as It'll be a lot easier to justify taking down the servers for GW1 when there's hardly anyone playing.
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Old Nov 14, 2007, 09:49 PM // 21:49   #625
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32 pages of ppl who just dont get it. Everyone cheer for nerfs...you might as well because they will continue. PvPers scream for more nerfs due to exploits in the pvp aspect of the game and pve gets called noobs and lamers because they're complaining about their builds being consistanly trashed due to the nerfs. Everyone just needs to open their eyes here.....the pvp elitists control the game and pve may as well suck it up and move on. I dont understand how the pve community fails to see this, my god they are giving out over $100,000 in prizes to pvp players......duh? when is the last time ya saw any pve players gain monetary benefits from completing anything in the game?
Face it people you can post 200 pages of complaints here about the nerfs and as long as the pvp players are happy, nothing will be changed. Anet has the mindset that they are just like all the FPS games out there ie: their pvp players are their bread and butter. (Which they arent but anet thinks they are.) I have seen people get very nasty towards the pve players, claiming that they have no skill and couldnt cut it in pvp. Well my response there is "I Don't want to play pvp" so your point is lost.
Their are alot of us out here who are casual pve players. And while I understand their claimed position of trying to keep the game balanced and fair, it has to have a limit. If you keep slicing and dicing every class and build, sooner or later there will be nothing left to slice and dice. Any of you out there that are former Diablo 2 players should understand where I am comming from. Blizzard did the exact same thing that Anet is now doing. In turn they ruined the game which shows true in the lack of player base that it once had. I have looked at several threads in these forums asking if ppl intended to purchase GW2 and I am seeing a resounding "NO" more and more. My guild is in a 10 guild alliance and over the past few months I have seen even there, that people are getting doubtful as to their future purchase of GW2.
Now I am sure that as soon as I post this, there will be several pro-pvpers who will attempt to flame me and carry on about how I am whinning.
But notice I havent called attention to any one particular nerf. I have called attention to nerfing itself. You have to realize that with each nerf, another small piece of what makes GW so great has been torn away.
Furthermore as a pve player I am expected to use the skills at my disposal to find ways through the game, maybe its time for the pvpers to do the same instead of crying that their is an exploit.

Last edited by Captain Herbalife; Nov 14, 2007 at 09:51 PM // 21:51..
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Old Nov 14, 2007, 09:49 PM // 21:49   #626
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I think all PvP should be based on the polymock skill sets then the playing ground would be level for everyone and they could leave the bloody skills alone for the PvE players. LOL
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Old Nov 14, 2007, 10:02 PM // 22:02   #627
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Quote:
Originally Posted by Ctb
Really? Because I use it in a mesmer pressure build against sins, rangers, warriors, and dervishes all the time in AB and I never lose 1v1 against any of those professions.

Boy, I'm glad someone told me it doesn't work.... I'd have never known...

I have absolutely no problems completely shutting down individual melee characters - sins included - with my mesmer:

Arcane Echo
Auspicious Incantation
Conjure Nightmare
Phantom Pain
Ineptitude

Toss in three more skills of your choosing. I like to use CoF to further agitate the melee professions, but if you're uneasy about the lack of anti-caster pressure, use backfire instead. I also like to take Drain Enchantment since it's very effective against the types of sins and Warriors you see in AB, and, of course, a "skill" interrupt is also nice. Lately, though, I've been taking Verata's Aura because, apparently, 99% of people in AB don't know how to fight a minion master and I get tired of being surrounded by a dozen minions while my bonehead teammates try to kill each one instead of attacking the master....

Spreading Ineptitude around can be the difference between life and death for a group. It's an excellent way to take pressure off a monk, generally, and, more specifically, it can save a backline character's rear end if a sin makes it to them.

I ask that you please re-read my original post, and that you look at the entire paragraph of the sentence you quoted. When looked at in context, I did not say the skill Ineptitude does not hurt, but rather that the "nerf" to it does not really affect the effectiveness of the skill at all. I even suggested using a 20/20 wand and a 20/20 off-hand, since this greatly increases the chance that the recharge will be reduced.

So, we actually agree. I use a build pretty close to yours when I go illusion, although lately I've been testing out auspicious+deep freeze, since deep freeze cause a 10 sec slowdown (like anyone uses it for damage) and costs 25 energy, is an area effect, and does not cause exhaustion (great fun in AB).
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Old Nov 14, 2007, 10:03 PM // 22:03   #628
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If Heart of Shadow ever become target-able, it would be the most stupidly over-powered and best monk prot buff they've seen in a long time...


Gorgeous update. Keep up the good work please. Thanks...

Last edited by frojack; Nov 14, 2007 at 10:24 PM // 22:24..
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Old Nov 14, 2007, 10:04 PM // 22:04   #629
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Quote:
Originally Posted by Captain Herbalife
32 pages of ppl who just dont get it. Everyone cheer for nerfs...you might as well because they will continue. PvPers scream for more nerfs due to exploits in the pvp aspect of the game and pve gets called noobs and lamers because they're complaining about their builds being consistanly trashed due to the nerfs. Everyone just needs to open their eyes here.....the pvp elitists control the game and pve may as well suck it up and move on. I dont understand how the pve community fails to see this, my god they are giving out over $100,000 in prizes to pvp players......duh? when is the last time ya saw any pve players gain monetary benefits from completing anything in the game?
Face it people you can post 200 pages of complaints here about the nerfs and as long as the pvp players are happy, nothing will be changed. Anet has the mindset that they are just like all the FPS games out there ie: their pvp players are their bread and butter. (Which they arent but anet thinks they are.) I have seen people get very nasty towards the pve players, claiming that they have no skill and couldnt cut it in pvp. Well my response there is "I Don't want to play pvp" so your point is lost.
Their are alot of us out here who are casual pve players. And while I understand their claimed position of trying to keep the game balanced and fair, it has to have a limit. If you keep slicing and dicing every class and build, sooner or later there will be nothing left to slice and dice. Any of you out there that are former Diablo 2 players should understand where I am comming from. Blizzard did the exact same thing that Anet is now doing. In turn they ruined the game which shows true in the lack of player base that it once had. I have looked at several threads in these forums asking if ppl intended to purchase GW2 and I am seeing a resounding "NO" more and more. My guild is in a 10 guild alliance and over the past few months I have seen even there, that people are getting doubtful as to their future purchase of GW2.
Now I am sure that as soon as I post this, there will be several pro-pvpers who will attempt to flame me and carry on about how I am whinning.
But notice I havent called attention to any one particular nerf. I have called attention to nerfing itself. You have to realize that with each nerf, another small piece of what makes GW so great has been torn away.
Furthermore as a pve player I am expected to use the skills at my disposal to find ways through the game, maybe its time for the pvpers to do the same instead of crying that their is an exploit.
/signed

I couldn't agree more
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Old Nov 14, 2007, 10:08 PM // 22:08   #630
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Way to kill H/H'ers Anet.

Please revert LoD to 1s cast, and give it back to Mhenlo you stupids.
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Old Nov 14, 2007, 10:08 PM // 22:08   #631
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Also, as a side thought...

If necromancers are such an all powerful class that Anet feels it neccessary to nerf them to the extent where it affects other classes and have to nerf other classes now, why not just remove the class from the game period.

Sure would save alot of time all around
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Old Nov 14, 2007, 10:11 PM // 22:11   #632
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Quote:
Originally Posted by Antheus
You don't pvp, right?
Who cares if he pvps or not. Pvpers want balance that brings out player skill, there ya go....everyone has the same skill set. That is sure to show the true player skill.

Last edited by Captain Herbalife; Nov 14, 2007 at 10:14 PM // 22:14..
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Old Nov 14, 2007, 10:13 PM // 22:13   #633
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Quote:
Originally Posted by jinzo7
Changed the elite skill used by the henchman Mhenlo in Eye of the North to Word of Healing.

I'm sure the PvPers are rejoicing amiright?
LoD was nerfed because of abuse in PVP not for PVE, and now mhenlo is suckage in GWEN like in all the other campaigns.

GG for ruining PVE some more.
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Old Nov 14, 2007, 10:23 PM // 22:23   #634
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do pvpers get ursanway? no..you have nothing to cry about
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Old Nov 14, 2007, 10:33 PM // 22:33   #635
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Quote:
Originally Posted by Aris the Accurate
do pvpers get ursanway? no..you have nothing to cry about
I love when PvPers resort to this. Not everyone has access or uses Ursanway. There are limits between godmode and regular PvE. As far as "PvE is easy" argument, keep in mind that not everyone has the MEANS to make it easy. Not everyone has a good guild, good skills, good heroes. I happen to be one who does find it easy, but for this you need friends to team up with you, or at least some preparations if you're PUGging.... and anyways, most PUGs are idiots who will make it hard because of what they end up doing on the map.
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Old Nov 14, 2007, 10:35 PM // 22:35   #636
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I want exploitable pet corpses

I do like the barrage buff though
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Old Nov 14, 2007, 10:42 PM // 22:42   #637
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No exploitable pet corpses??? Were they using minion factories again in pvp or something?

Last edited by Lady Lozza; Nov 14, 2007 at 10:44 PM // 22:44..
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Old Nov 14, 2007, 10:43 PM // 22:43   #638
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Quote:
Originally Posted by Lady Lozza
No exploitable pet corpses??? Where they using minion factories again in pvp or something?
Yes, because pets can always BiP.
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Old Nov 14, 2007, 10:48 PM // 22:48   #639
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You talking about B/P? Last I checked this was normally a pve only team. Not that it couldn't be used in pvp but that it wasn't.

Minion factories in pvp were shut down with the initial factions nerf, of max. 10 minions. With the exception of AB I've not seen a MM in an arena at all since then. I'll admit to not having played in HA for a little while so maybe B/P made it's way over there. Still this nerf just seems odd to me.
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Old Nov 14, 2007, 10:53 PM // 22:53   #640
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PvE is still really easy, what are you guys complaining about? You don't need pet corpses, and minion masters and N/Rt healers are still strong in hard mode.
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